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- imgTECH/IV
-
-
- This document contains a brief introduction to the imgTECH/IV image
- viewer. The following topics will be considered:
- 1. What is imgTECH/IV and what is it useful for?
- 2. What are the hardware requirements?
- 3. What capabilities does it have?
- 4. What limitations does it have?
- 5. Installation
- 6. Using imgTECH/IV
-
-
- 1. What is imgTECH/IV?
-
- imgTECH/IV is an image viewer. That is, it can read digitized pictures,
- display them and manipulate them in various ways. A person may wish to
- do this for one of several reasons:
-
-
- 2. Hardware requirements
-
- a) 386SX or higher CPU
- b) At least one megabyte of memory
- c) A hard disk with at least two megabytes free
- d) A mouse
-
-
- 3. imgTECH/IV capabilities
-
- a) IV is a 32 bit program. As such it requires a 386 or higher CPU. Since
- displaying an image require a lot of memory, IV will use all extended
- memory installed in the computer and will then use the hard disk as
- virtual memory. IV requires a VGA system, and operates it in 256
- color mode with one of the following resolutions:
- 1. 640x480x256
- 2. 800x600x256
- 3. 1024x768x256
-
- b) IV allows multiple images to be loaded in memory and displayed in the
- screen at once. Images may be of arbitrary size. If the image is larger
- than the screen resolution (ie. an 800x600 pixel image and a 640x480
- pixel screen) the image will be clipped to fit the screen. The image
- may be scrolled using the CTRL+ARROW keys.
-
- c) IV can read and write images in the following formats: IV native
- format (faster), BMP, PCX, JPG, TIFF, GIF and ASCII. An ascii
- image is a text file in the following format:
- Line 1: # of rows
- Line 2: # of columns
- Line 3 -> 3+rows: pixel values of that row
-
- d) IV supports image stacks. An image stack is an image file that
- contains a number of individual images. An image stack may
- represent:
- 1. A time series. That is, a series of pictures of an object taken at
- different times.
- 2. The third spatial dimension. Images are two dimensional, but an
- image stack may be a series of pictures taken at various depths.
- 3. A number of images that are somehow related, and stored together
- for convenience. For example, a number of images may be stored
- together and shown in sequence creating a slide show.
- 4. A totally unrelated set of images.
-
- e) IV supports the following general kinds of images:
- 1. Grey scale images. Each pixel in the image represents light
- intensity at that point in the image. No palette is stored with the
- image. The image is shown with a grey scale palette (the IV
- default). These images may be 8 bit (0<=pixel value<=255) or 16
- bit (0<=pixel value<=65536).
- 2. Color images. Each pixel in the image represents an index into a
- color palette (usually 256 colors) stored with the image. IV will
- load the image's palette whenever the image is shown. Since IV can
- show many different images at once, and since the VGA mode used
- by IV is restricted to only 256 different colors, when one color
- image is displayed, other color images already on the screen may
- end up looking strange because a different palette is loaded.
- NOTE: displaying a 256 color image may change the colors IV uses
- for menus and dialog boxes... This is because there are no more
- colors left for IV to use.
- 3. 24 bit color images are currently not supported. JPEG images are
- converted to 8 bit color images.
-
- f) IV provides the following functions:
- 1. scale -- scale an image up or down. X and Y may have different
- scale factors. The scale factor is determined by specifying the
- numerator and denominator. For example, to scale an image by
- 1.5 in the X direction and 0.67 in Y the Y direction:
- X: numerator = 3 denominator = 2 3/2=1.5
- Y: numerator = 2 denominator = 3 2/3=0.67
- 2. rotate -- rotate an image by 90, 180 or 270 degrees.
- 3. mirror -- create a mirror image.
- 4. zoom -- zoom in on a small part of an image.
- 5. greyscale -- convert a color image into a grey scale image. The
- red, green and blue components of each color in the image's
- palette are used to find a grey scale intensity for that color.
- 6. movie -- display each image in an image stack in rapid succession.
- Creating a movie or slide show effect. Note: the number of
- frames per second displayed depends on the size of the image.
- 7. tile -- display a number of images in an image stack at once.
- 8. insert -- insert an image into an image stack.
- 9. delete -- delete an image from an image stack.
- 10. split -- split up an image stack into a number of single images.
- 11. cut -- cut a portion of an image out, creating a new image.
- 12. paste -- paste one image into another.
- 13. undo/redo
-
- g) IV has hypertext help.
-
- h) The IV interface features drop down menus and a command line.
-
- i) All IV functions are available from macros. IV can create macros by
- recording a series of key strokes. Macros are stored in ascii text files
- so that they may be later edited and refined as necessary. Macros also
- support looping and if-then constructs.
-
- k) IV has a full screen mode in which an image is displayed on the screen
- by itself without any menus etc. This is a useful mode for creating
- slide shows.
-
- l) Gamma correction.
-
-
- 4. imgTECH/IV limitations
-
- a) No 24 bit color images.
- b) Doesn't use 32K, 64K color, 24 bit VESA modes when available.
- c) Doesn't support, or even run, under Windows, OS2 or Deskview.
- d) Doesn't read compressed TIFF images.
- e) Cannot print images. Images must be imported into a word processor
- or desktop publisher to be printed.
- f) Doesn't support image editing (drawing lines, adding text etc.)
-
-
- 5. Installing imgTECH/IV
-
- a) Place the installation disk in drive A:
- b) Type a:
- c) Type install
- d) Install will examine the video system, if it is recognized, install will
- ask for confirmation. If install doesn't recognize the video system or is
- incorrect, you may select a driver from the list presented.
- e) When installation is complete, IV may be started by typing iv from the
- dos command line. Note: IV requires the CPU to be in real mode.
- Programs like Windows and some EMS emulators put the CPU in
- Virtual 86 (V86) mode, and are thus incompatible with IV. If you are
- using an EMS emulator like EMM386.SYS make sure that EMS is not
- disabled (ie. EMM386.SYS is NOT run with the NOEMS parameter).
- IV can also install from a hard disk if so desired.
-
- Whenever the configuration of the computer is changed, such as changing
- video cards, adding a math coprocessor or changing path names, run the
- program ivconfig. This will tell IV about the changes.
-
- IV may be started from any directory, as long as the file iv.cfg is located
- in a directory named in the path statement. iv.cfg is created by
- ivconfig.
-
-
- 6. Using imgTECH/IV
-
- When IV starts, it will show a message indicating the program's serial
- number and the person to whom the program is registered. Press any key
- to get past this message.
-
- a) Using the menus
- Clicking on a menu title, or pressing ALT+The highlighted letter in the
- menu name will cause the menu to drop down. Use the arrow keys to
- move the scroll bar from item to item, or else click (using the left mouse
- button) on the desired item. Pressing ENTER or pressing the right
- mouse button (always equivalent to pressing ENTER) will select the
- item. Alternatively, double clicking (with the left mouse button) on an
- item will select it. Many functions will require further input. In these
- cases, IV will prompt for whatever information is still required.
-
- b) Using the command line
- All IV functions are available from the command line. This is a faster
- interface for people familiar with IV. The command line syntax is
- described below. NOTE: items in square brackets are optional, a bar |
- separates items where either one or the other may be used. If optional
- items are not given on the command line, IV will prompt for them.
- Commands may be abbreviated by the first two letters in the command.
-
- open [files]
- save [[pal kern filt [as image file]] images]
- close [[all] [images]]
- run [commandline]
- shell
- quit
- show [[all] [images]]
- erase [[all] [images]]
- scale [xmul xdiv ymul ydiv [images]] or [image]
- rotate [angle [images]] or [image]
- mirror [images]
- greyscale [images]
- paste [image1 image2 [x y [op]]]
- cut [image [x1 y1 x2 y2]]
- stats [image [x1 y1 x2 y2]]
- movie [images]
- tile [images]
- insert [image1 [image2 [image_number]]
- delete [image [image_number]]
- split [images]
- execute [file]
- record [file]
- ascii [images]
- abox [images]
- aline [image [file [x1 y1 x2 y2]]]
- set [stack|backup|coordinates|keywait|delay#|continuous
- |playbackward|fullscreen|gamma #|quality #|directory|
- dir]
- unset [stack|backup|coordinates|keywait|delay #|
- continuous|playbackward|fullscreen]
- convert [image [bmp|pcx|jpg|gif|tiff|ascii]]
- fullscreen
- unfullscreen
- zoom [image [x1 y1 x2 y2]]
- pal [image] (load palette of given image)
- goto [+#|-#|# [images]] (go to given image in stack)
- next [images] (go to next image in stack)
- previous [images] (go to previous image in stack)
-
- c) Using macros
- Macros are ascii text files containing a list of commands to be executed
- by imgTECH/IV. Macros may be created by one of two ways:
-
- 1. Macros may be created by recording a series of keystrokes and then
- simply playing them back.
-
- 2. Macros be created using a text editor. This allows full use of the
- imgTECH/IV macro language. The syntax of which is described
- below:
-
- a. Variables may be of either numeric type or string type. String
- variables must be preceded by a dollar sign ($) to indicate to IV
- that the variable is of string type.
-
- For example:
- x=10
- $i="imgTECH/IV"
-
- b. A block of commands may executed a number of times. Looping
- is provided as follows: The loop is initiated by a loop statement
- which indicates how many times the loop is to be repeated. A
- number or a numeric variable may be used for this purpose. The
- loop is terminated by a pool statement (loop spelled backwards).
-
- For example:
- loop x
- :
- pool
-
- c. A block of commands may be conditionally executed, or not as
- follows: An if statement containing a condition, initiates the
- block. The block is terminated by a fi statement. The condition
- has the form: if (number or variable)<=>(number or
- variable). If the condition is true, the block of commands will
- be executed, otherwise they will not. The else structure provides
- an alternative block of commands to execute if the condition is
- false.
-
- For example:
- if x=10
- :
- else
- :
- fi
- -----
- if $i != "imgTECH/IV"
- :
- fi
-
- d. Macro execution is terminated by an end statement.
-
- e. The following commands are provided for interactive operation:
- 1) echo "message to screen"
- Echos a message to the screen. The message remains there
- until it is unechoed.
- 2) unecho
- Unechoes an echoed message.
- 3) ask $string_variable "prompt"
- Prompts the user for a line of input, and stores the line in
- $string_variable.
- 4) getkey
- Halts execution until a key is pressed.
- 5) sleep #
- Halts execution for # seconds. # may be a number or a
- numeric variable.
- 6) Any command available from the IV command line may be
- used in a macro.
-
- d) Using image stacks
- There are a number of things to be aware of when working with image
- stacks:
- 1. All images in a stack have the same dimensions. IV will clip images
- as necessary to enforce this requirement.
- 2. Processing, by default occurs only on one image per stack (the image
- stored in memory -- all others are stored on disk -- thus greatly
- speeding up processing). However, an option may be set so that
- processing occurs on all images in the stack (menu:
- OPTIONS/PROCESSING/STACK or command line: set|unset
- stack).
- 3. Each image in a stack of color images may have a different palette.
- 4. PGUP and PGDN will scroll through the stack.
-
- e) Using help
- To get help, press F1. The arrow keys and PGUP and PGDN scroll
- through the help. Clicking (with the left mouse button) on a highlighted
- item (normally displayed in blue) will cause the help system to display
- information on that item. Pressing ESC causes the help window to close.
-
- f) IV hotkeys
- 1. ESC:
- a) cancels help.
- b) aborts processing.
- c) aborts a menu or dialog box.
- d) interrupts macro execution.
- e) closes an option window.
- 2. F1: opens help window.
- 3. PGUP/PGDN: scrolls through an image stack.
- 4. F2: toggles between full screen mode and non full screen mode.
- 5. ALT+U: undo. redo is achieved by undoing and undo. Note: this
- only applies when backup is off (menu:
- OPTIONS/PROCESSING/BACKUP of command line: set|unset
- backup)
- 6. ALT+X: quits IV.
-
- g) IV options
- OPTIONS/PROCESSING
- 1. Operate on image stacks (y or n). By default (for speed) processing
- only occurs on the image in the stack that is currently displayed (ie
- stored in memory). Set this option to 'y' to cause IV to operate on
- every image in the stack.
- 2. Maintain backups (y or n). By default IV creates a new image every
- time it performs an image processing function. This can rapidly fill
- up memory. Setting this option to 'n' will cause IV to discard the
- original image after it has been processed. Any operation may then
- be undone with ALT+U. Redo is accomplished by undoing an undo.
-
- OPTIONS/MOVIE
- 1. Wait for keystroke (y or n). IV will wait for a keystroke between
- every frame in the movie.
- 2. Delay (in ms). Specify a delay to be inserted between every frame.
- 3. Play backwards (y or n). Play the movie backwards.
- 4. Continuous play (y or n). The movie will play over and over until
- ESC is pressed.
- 5. Full Screen (y or n). Show the movie in full screen mode (nothing but
- the image on the screen).
-
- OPTIONS/OTHER
- 1. Show Coordinates (y or n). By default, when the mouse is positioned
- on an image, the coordinates and pixel intensity is displayed in the
- upper right hand corner of the screen. This may be turned off.
-
- 2. Show Palette Bar (y or n). By default the currently loaded palette is
- displayed in the upper right hand corner of the screen. This may be
- turned off.
-
- 3. Gamma correction. Gamma determines the way color contrast is
- displayed. Changing gamma changes the contrast. The default value
- is 1.
-
- 4. JPEG quality. JPEG is a lossy format (ie. some information is lost).
- The quality factor, ranging between zero and one hundred, determines
- how much information is lost. It also determines the compression
- ratio (the lower the quality factor, the higher the compression ratio).
- By default, the quality factor is set to 75.
-
- OPTIONS/DIRECTORY
- This option specifies the directory in which IV looks for it's data files.
-
- OPTIONS/SAVE
- The current option settings may be saved in a file called iv.rc from
- which they will be reloaded the next time IV starts.
-